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PO33 WEB manual

Everything the drum machine does, key by key. It has 16 synthesized sounds, a 16-step sequencer, 16 chainable patterns and 16 effects to play live.

Getting started

  1. Press Play or the space bar. Demo pattern 1 starts. Browsers only allow audio after you touch something, so your first press also switches the sound on.
  2. Look at the display: the top left says STEPS, and below it is the sound you are editing, KICK 1. The first time, the machine starts with the Tonic kit; after that it opens with the last kit you picked with the KIT button.
  3. Tap keys 1–16. Each one is a step in the bar. Tapping a lit step turns it off; tapping an empty one turns it on.
  4. Press Sound, tap another number (for example 2, Snare 1) and press Sound again. Now the steps you tap belong to the snare.
  5. Turn knob A to change the sound's pitch and knob B to change its character (morph).
  6. Hold FX and press a number to throw in an effect while it plays.
  7. Want other sounds? Press KIT at the bottom of the board to switch between five kits, or press the button next to it (it shows the slot number) to put any of the 80 sounds in the selected slot, or record your own with the mic. See Sound kits and Recording with the mic.
  8. Want a melody on top? Press SYNTH at the top of the board: it is a second machine, a synthesizer in the style of the OP-1, that plays in time with the drums. For bass lines, press BASS: a third machine in the style of the TB-303. See Three machines in sync.
  9. Press App at the top of the board to install the machine on your phone or computer and play offline. See Install.

The panel

The layout copies the PO-32: three function keys across the top next to the two knobs, and a column of functions to the right of the 16 numbers.

Each number has two printed labels: above it, the sound it triggers (the selected sound is highlighted), and below it, its number and the effect it applies in FX mode. Along the top and bottom edges of the board there are a few extra controls:

ControlWhat it does
SoundSOUND mode: the numbers select and play sounds.
PatternPATTERN mode: the numbers select patterns and chain them.
BPMBPM mode: knob A = tempo, knob B = swing, numbers = volume.
A · BPitch and morph of the sound, or tempo and swing in BPM mode.
1–16Steps, sounds, patterns, volume or effects, depending on the mode.
ClearPress twice: clears the sound from the pattern (or the whole pattern in PATTERN mode). With a step lock active, it removes the lock.
FXFX mode: hold numbers to apply effects.
PlayStart and stop.
WriteTurns recording on or off (live recording in SOUND, copying in PATTERN).
DRUMS · SYNTH · BASSTop left. Switches between the drum machine, the synth and the bass; they all keep playing in time (see Three machines in sync).
EQTop right. Sound output mode for headphones, Bluetooth or phone speakers (see Sound output).
↓ AppTop right. Installs the machine as an app (see Install). Hidden once it is installed.
? ManualTop right. Opens this manual.
KITBottom left. Opens the list of sound kits (see Sound kits). On SYNTH and BASS it shows ♪ and picks the engine or preset.
01 · soundBottom right. Shows the selected slot and its sound, and opens the sound menu to swap it (see Mixing your own kit). On SYNTH and BASS it shows the key and scale.

How modes work

The machine is always in one of five modes, and the mode decides what the 16 numbers do. The mode name shows at the top left of the display.

ModeThe numbers…
STEPS…turn steps of the selected sound on and off. This is the home mode.
SOUND…select a sound and play it.
PATTERN…select a pattern or build a chain.
BPM…set the volume of the machine you are on (1 to 16).
FX…apply an effect while you hold them.

Sound, Pattern, BPM and FX work two ways:

Switching modes cancels any step lock, stops building the pattern chain and turns off any effects.

The display

The display has five areas, top to bottom:

  1. Status line. The mode on the left, followed by a blinking REC when recording is on. On the right, the current pattern and tempo, for example P01 118.
  2. Large text. The main thing for the mode: the sound name, the pattern chain, the tempo or the active effect. When you move something, it briefly shows the value you are changing (for example PITCH +3).
  3. Small text. The detail. In STEPS and SOUND: sound number, pitch in semitones and morph from 0 to 100 (01 PITCH +0 MOR 20). In BPM: swing and volume. In PATTERN: what the next tap will do.
  4. Strip of 16 cells. In STEPS, SOUND, BPM and FX these are the 16 steps of the selected sound: a block is a hit, a block with a hole in the middle is a locked hit, and a low line is an empty step. The small dash moving above them is the playhead; if it blinks over a step, that step is locked and being edited. In PATTERN these are the 16 patterns: block = pattern with content, line = empty pattern, mark above = in the chain (the one playing blinks).
  5. Oscilloscope. The waveform of whatever is playing. At rest it is a dotted line.

The lights

Every key has a light at its top left. What it means depends on the mode:

ModeNumber key lights
STEPShit · locked hit · step being edited. The key that is playing glows with a gold halo.
SOUNDselected sound (and a flash on each sound when it plays) · sounds with hits in the pattern.
PATTERNpattern playing · in the chain · pattern with content.
BPMVolume bar: current level · levels below it.
FXactive effects. The gold halo marks the step that is playing.
KeyLight
Sound · Pattern · BPM · FXthe mode is active.
Writerecording on · recording on and the machine playing.
Cleararmed: press again to clear · there is a lock you can remove.
PlayFlashes on every beat (every 4 steps).

Programming steps

A pattern has 16 steps: four beats of four sixteenth notes. Steps 1, 5, 9 and 13 fall on the beats.

  1. Choose the sound: Sound + number.
  2. In STEPS mode, tap the steps where you want that sound. Tap again to remove it.
  3. While the machine is stopped, adding a step plays the sound, so you hear what you are programming.
  4. Switch sounds and repeat. Each sound has its own row of 16 steps in the pattern, and they all play together.
TipWhile a chain plays, your edits go to the pattern that is playing at that moment.

Sounds

All 16 sounds are synthesized on the fly, with no recorded samples. This table is the Pocket kit; the other kits are in Sound kits. Knob A moves the pitch up to 12 semitones (one octave) either way. Knob B (morph) changes each sound's character in its own way:

#SoundMorph towards 100
1KickLonger, deeper and more saturated.
2Dry kickShorter, higher and heavily saturated.
3SnareBrighter, with more noise and tail.
4ClapBrighter, with a longer tail.
5Hi-hatMore open and brighter.
6Open hatLonger and darker.
7Low tomDeeper and longer.
8High tomHigher and longer.
9RimshotHigher and more saturated.
10CowbellLonger and brighter.
11ClaveLower and longer.
12CymbalLonger and darker.
13ShakerLonger and darker.
14LaserWider, slower sweep.
15BassThe filter opens; longer and more saturated.
16BlipHigher and longer.

The closed and open hats choke each other, like on a real kit: a closed hat cuts off an open hat that is still ringing.

Sound kits

The real PO-32 can load new sounds from a computer. Here, the KIT button at the bottom left of the board opens a menu that swaps all 16 sounds at once. Each kit shows its color and style. There are five kits:

KitStyle
PocketThe original kit, described in Sounds.
RhythmIn the style of the PO-12: warm and slightly gritty, with a low-passed kick, sticks, noise, click and tones. Runs on the Microtonic engine.
TonicThe default kit. Real Sonic Charge Microtonic factory sounds (the engine inside the PO-32) in the PO-32's slot order, with knob B morphing between two sounds per key.
ArcadeIn the style of the PO-20: chiptune drums and video game effects.
AnalogA classic analog drum machine: long boom, congas, maracas and a deep bass.

All kits are synthesized live, like the rest of the machine. Tonic and Rhythm use a re-creation of the Microtonic engine (see below); the others are approximations inspired by those devices.

Tonic and Rhythm: the Microtonic engine

The real PO-32 Tonic doesn't play recordings: its sounds are synthesized by Sonic Charge's Microtonic. Tonic and Rhythm run on a re-creation of that engine, built from the formulas Sonic Charge publishes: an oscillator with a pitch sweep, filtered noise with its own envelope, Microtonic's distortion curve, an EQ and a level in dB.

Mixing your own kit

Any of the 16 slots can hold any of the 80 sounds, so you can replace sounds in a kit or build a mix from several kits.

  1. Select the slot you want to change: Sound + number. The button at the bottom right of the board shows the slot number (for example 06) and the sound in it.
  2. Press that button. A menu opens with one tab per kit and its 16 sounds in a 4×4 grid, laid out like the keys. Tap any sound: it goes into that slot only and you hear it. The menu stays open so you can try others; close it with ×, Esc or by tapping outside.
  3. Repeat for other slots. The display confirms each change with SLOT 06 and the sound's name.
#PocketRhythmTonicArcadeAnalog
1KickBass drumKick 1Chip kickBoom
2Dry kickSnareSnare 1Chip snareSnare
3SnareCl hi-hatShaker/ZapChip hatClap
4ClapOp hi-hatLFO fxChip tomClosed hat
5Hi-hatSyn snareKick 2CoinOpen hat
6Open hatSticksSnare 3JumpCymbal
7Low tomCymbalHi-hatLaserLow tom
8High tomNoiseClave/CowExplodeMid tom
9RimshotHand clapTom/Kick 3Power upHi tom
10CowbellClickRimshotHitLow conga
11ClaveLow tomTamb/CrashZapHi conga
12CymbalHi tomHand clapBellRimshot
13ShakerCow bellBassBassClave
14LaserBlipFM snareLeadMaracas
15BassToneCymbalTrillCowbell
16BlipBass toneHigh tomNoiseBass

Editing a drum sound

Every drum sound can be reshaped with four knobs, in the style of the OP-1.

  1. Select the sound (Sound + key), press the slot button at the bottom right of the board and choose ✎ Edit this sound at the top of the menu.
  2. An editor opens over the top of the board. The keys below stay playable, and tapping another key switches the editor to that sound.
  3. Turn the four knobs. You hear the change right away and the display shows the value.
PageBlueGreenWhiteOrange
TonePitchDecaySweep (pitch drop, or rise if negative)Sweep time
NoiseNoise amountNoise toneNoise decayNoise Q
ColorDriveFilterPanLevel
Tonic and Rhythm sounds show Microtonic's own controls instead: Tone = Pitch, Decay, Mod amt, Mod rate · Noise = the same as above · Color = Drive, EQ freq, EQ gain, Level (dB). The edit applies to the left sound and the right one follows, so knob B still morphs.

Recording with the mic

Like the PO-33 K.O!, you can sample any sound with your phone's or computer's microphone and play it from any key.

  1. Select the key you want to record onto: Sound + number.
  2. Press the slot button at the bottom right of the board and open the Mic tab.
  3. Tap the red button to turn the mic on. The first time, the browser asks for permission.
  4. Hold the red button and make your sound: a voice, a clap, a pot lid. The bar shows the level and the display shows REC MIC 01 with the time. Let go to stop (it stops by itself after 4 seconds).
  5. The recording goes onto that key and plays back. Record again to replace it.

Tip: use headphones or stop the beat while you record, so the drums don't end up in the recording.

Three machines in sync

PO33 WEB is really three machines wired together: DRUMS, a pocket drum machine, SYNTH, a synthesizer in the style of the OP-1, and BASS, a bass line machine in the style of the TB-303. They run on one clock, like devices synced with a cable, so they always stay in time. The steps below use SYNTH; BASS works the same way.

  1. Build a beat on DRUMS and press Play.
  2. Press SYNTH at the top left of the board (or the M key). The board turns into the synth and the drums keep playing.
  3. Press Play. The display says NEXT BAR and the Play light blinks amber: the synth waits and joins exactly at the start of the next bar. Press Play again before then to cancel.
  4. Program or play your melody while the beat runs. Switch back and forth as much as you like.

The synth

SYNTH follows the design of the OP-1: an aluminium body, a black screen with coloured bars, four coloured knobs (blue, green, white, orange) that are always on the board, and grey square keys. The function keys sit in one row, and the 16 note keys in two rows of eight below them.

Playing and writing notes

The 16 keys are notes. They climb a scale from low to high, so everything you play is in tune; the label above each key shows its note (for example C3, E4).

Engines

The ♪ button at the bottom left picks the engine. Each engine has its own four controls on the Engine page:

EngineSoundEngine knobs
FMTwo-operator FM: bells, e-pianos, metallic bassesRatio, Index, Index decay, Detune
PulsePulse wave with sub and noise: chiptune to warm leadsWidth, Detune, Sub, Noise
ClusterFive detuned saws: big pads and trance chordsSpread, Width, Sub, Octave
StringPlucked string: guitar, harp, kotoBright, Sustain, Body, Octave
WaveWavetable that morphs sine → triangle → saw → squareShape, Fold, Detune, Vibrato
VoltageAnalog-style saw/square with sub and drive: basses and leadsSaw / Sqr, Sub, Drive, Drift

The four knobs

The knobs always control the page selected above them. The screen shows their values as four coloured bars.

PageBlueGreenWhiteOrange
EngineThe engine's own four controls (see the table above).
EnvAttackDecaySustainRelease
FilterCutoffResonanceEnv amountLFO

Key, scale and octave

The button at the bottom right shows the key and scale (for example C · Major). Open it to choose the octave (−2 to +2), the key (C to B) and the scale: Major, Minor, Pentatonic, Minor penta, Dorian, Blues or Chromatic. Each scale shows its notes. Changing them re-tunes the 16 keys, and patterns you already wrote follow along.

Pattern 1 on SYNTH comes with a short demo in C major that fits the drum demo.

The bass

BASS is a bass line machine that behaves like the Roland TB-303, the acid classic, in a body that follows the Teenage Engineering EP-133 K.O. II: warm light-grey plastic, chunky keys, dark function keys and an orange Play.

Presets and knobs

The ♪ button at the bottom left picks a preset: Acid, Square, Rubber, Deep or Screamer. Each one remembers its own knobs, and ↺ Reset puts it back.

PageBlueGreenWhiteOrange
SoundWave (saw → square)CutoffResonanceEnv mod
ShapeDecayAccent amountSlide timeDrive

Turn the cutoff low and the resonance and env mod high for the squelchy acid sound. Pattern 1 on BASS comes with a demo acid line in C minor that fits the drum demo.

Phone and Bluetooth speakers can't play very low notes. If the bass sounds thin or distorted, pick a speaker mode with the EQ button (see Sound output), use headphones or raise the octave in the key and scale menu.

Knobs A and B

What they control depends on the moment:

While the machine is stopped, turning a knob plays the sound so you can tune it.

Step lock

Gives a single hit its own pitch or morph, for example a bassline with different notes or a kick with one longer hit.

  1. In STEPS mode, hold a step for half a second. If it was empty, a hit is created.
  2. The display shows LOCK and the step's light blinks. Let go of the key.
  3. Turn A or B: only that hit changes. The display shows STEP 05 and LOCK P +3 M -- (P is pitch, M is morph; dashes mean that parameter follows the sound's overall value).
  4. To exit, tap the same step again. Tapping another step also exits (and toggles that other step).

A locked hit shows an amber light and a hole in its cell on the display. To remove a hit's lock, enter it (hold it) and press Clear once.

Patterns and chains

There are 16 patterns. The first three come with demos: a groove (1), a variation with toms and cowbell (2), and a sparser one with zaps and the LFO effect (3). They are made for the Tonic kit.

Switching patterns

Hold Pattern and tap a number. If the machine is playing, the change happens at the end of the bar (the display says QUEUED: NEXT BAR), so the beat never breaks.

Chaining

Hold Pattern and tap several numbers in a row: 1 1 2 3 plays pattern 1 twice, then 2, then 3, and loops. A chain can hold up to 64 patterns and shows on the display as 01>01>02>03.

The chain keeps growing while you stay in PATTERN mode. Once you leave the mode and come back, the next tap starts a new chain.

Live recording

To play the sounds like pads and have them recorded:

  1. Press Play.
  2. Press Write. Its light blinks and the display shows REC.
  3. Switch to SOUND mode (short press on Sound).
  4. Tap the numbers in time. Each hit lands on the nearest step and stays in the pattern.
  5. Press Write again to stop recording.

Recording knob movement: with recording on and the machine playing, turn A or B. The value is written into the selected sound's hits as they pass, like an automatic lock. Use it for a pitch sweep on the bass or to slowly open up the cymbal.

Copying patterns

  1. Turn on Write.
  2. Enter PATTERN mode. The display says TAP COPY TARGET.
  3. Tap the number of the target pattern. The current pattern is copied there in full (locks included) and the display confirms COPIED with PATTERN 01 > 05.
CarefulCopying overwrites the target pattern without asking.

Tempo, swing and volume

Hold BPM (or leave it on) and:

Effects

Effects are played live and are not saved in the pattern: they last while you hold the number. Hold FX (or Shift) and press one or more numbers at once. Let go and everything goes back to normal.

#EffectWhat it does
1LowpassResonant lowpass filter: removes the highs, sounds muffled.
2HighpassHighpass filter: removes the lows, sounds thin.
3BandpassKeeps only the mids, like a radio.
4SweepA resonant filter that moves up and down on its own, synced to tempo (one cycle every two beats).
5Loop 4Repeats the group of 4 steps where you pressed it.
6Loop 2Repeats 2 steps.
7Loop 1Repeats 1 step, like a stutter.
8RetrigRepeats the step at double speed: a roll.
9BitcrushLowers the sound's resolution: digital and dirty.
10DriveHeavy distortion.
11EchoRepeats every three sixteenth notes, synced to tempo.
12Octave +Everything plays one octave higher.
13Octave −Everything plays one octave lower.
14ReverseRuns through the pattern backwards.
15HalfThe pattern plays at half speed from where you pressed it.
16RandomJumps to random steps.

Combining effects

The loop, retrig and half effects anchor to the step that was playing when you pressed. If the machine is stopped, they anchor to step 1.

Clearing

There is no undo.

Keyboard

On DRUMS, the 16 numbers sit in a 4×4 block on the keyboard, in the same shape as the panel:

RowKeysNumbers
11 2 3 41–4
2Q W E R5–8
3A S D F9–12
4Z X C V13–16
KeyFunction
SpacePlay / stop
JSound
KPattern
LBPM
HWrite
MNext machine: DRUMS → SYNTH → BASS
ShiftFX (hold)
⌫Clear
↑ ↓Knob A
← →Knob B
Shift + arrowsFine knob adjustment
Tab + EnterMove through the panel keys and press the focused one

The function keys behave like the panel keys: a short press leaves the mode on, or hold J and tap W to pick sound 6 and drop back to the steps when you let go.

On SYNTH and BASS

On the note machines the keyboard is laid out to play: the two rows of notes sit on two rows of the keyboard, upper notes on the upper row and lower notes on the row below. The function keys move to the number row.

KeysPlays
Q W E R T Y U IThe upper row of notes (keys 1–8 on the board)
A S D F G H J KThe lower row of notes (keys 9–16)
1 2 3 4Sound · Pattern · BPM · Write
Space · Shift · ⌫ · M · arrowsSame as on DRUMS

To play notes like a keyboard, switch to SOUND mode first (1); in STEPS mode the same keys turn steps on and off. Other letters do nothing on these machines.

Saving

Everything saves automatically in this browser: patterns, locks, each sound's pitch and morph, tempo, swing and volume. If you open the machine in another browser or on another device, it starts from the demo patterns.

To go back to factory state, clear the site's data in your browser settings.

Sound output (speakers)

Bluetooth and phone speakers can't play deep bass. When they get a lot of it, their amplifier clips and everything sounds distorted. The EQ button at the top right of the board picks the output mode:

ModeWhat it does
HeadphonesFull range, no changes. The default; also right for good speakers and studio monitors.
Bluetooth speakerCuts the sub-bass below about 70 Hz, softens the low end and lifts the presence a little so bass lines stay audible.
Phone speakerStronger version for tiny speakers: cuts everything below about 140 Hz.

Install and use offline

You can install the machine as an app. It opens full screen, has its own icon and works offline: after the first visit, everything is stored on the device.

The easy way: press ↓ App at the top right of the board. In Chrome, Edge and on Android it opens the install dialog straight away. On iPhone, iPad and Safari on Mac, browsers don't allow a button to install, so it shows the steps for your device instead. The button disappears once the machine is installed.

You can also do it from the browser:

DeviceHow to install
iPhone / iPadIn Safari, Share → Add to Home Screen.
AndroidIn Chrome, the ⋮ menu → Install app (or Add to Home screen).
ComputerIn Chrome or Edge, the install icon in the address bar, or menu → Install PO33 WEB. In Safari on Mac, File → Add to Dock.

Your patterns are saved in the browser or app where you use it. On iPhone, the installed app keeps its own patterns separate from Safari, so what you make in one doesn't show up in the other.

When a new version is out, it downloads in the background and shows up the next time you open the machine.

Coming from the PO-32

The keys sit in the same places as on the PO-32, so its tutorials help you find your way. Here is what maps across and what is different:

PO-32HereDifference
sound + 1–16Sound + 1–16Same. A short press also leaves the mode on.
pattern + 1–16Pattern + 1–16Same, chains included (up to 64).
bpmBPMNo tempo presets: tempo is on knob A and swing on knob B. The numbers set volume, as on the PO-32.
writeWriteHere steps are always editable in STEPS mode, with no write mode to enter. Write is for live recording and copying patterns.
write + pattern + 1–16Write on + Pattern + 1–16Copies the pattern, same as on the PO-32.
Hold step + knobsHold step + knobsSame: step lock.
acc (special)ClearNo accents. On the PO-32, acc + pattern clears the pattern; here it's Clear twice in PATTERN mode.
Load sounds from MicrotonicKIT buttonPick one of five built-in kits, or mix any of the 80 sounds into any slot, instead of loading your own. See Sound kits.
PO-33: rec + key (sampling)Slot button → Mic tabHold the red button to record onto the selected key. See Recording with the mic.
Several POs synced with a cableDRUMS · SYNTH · BASSBuilt in: the three machines share one clock and each Play joins on the next bar.
fx + 1–16FX + 1–16Used the same way, but the list of effects is different. See the effects table.
Hold a number = mute—No column muting.